I have done the same test but on a group bus before the master. ![]() This give results that can be listened to but with a lot of noticable dropuots. This is to mimic a typical case when we load a single group or bus with plugins that put a lot of demand on the CPU. I've now added several TDR Limiter 6 to the master bus (heavy stuff, both CPU and sound wise). What happens when we pass audio through a single bus/group? With ASIO Guard High Cubase can scale very well to multiple cores when faced with a load that allows it. When playing back, my computer acts like in the attached pictures. But as we will see, it can teach us some important lessons. It's obviously a contrived setup, no real project is so easily balanced by Cubase. And no, I don't own Acustica stuff, it's incompatible with my workflow. I chose those plugins because they're some of the most demanding I own. 48 Massive X tracks, all burdened with S-Gear and and TDR Kotelnikov GE plugins.But as it's totally focused on audio, I think the results are generalizable and applicable for many.Īnd here's the setup in Cubase for most tests This maybe a bit more powerful than many of the computers in use here. Windows 10 professional, no tweaks other than Ultimate Performance.No other disturbing software (no games and ****.).Computer from Scan audio, setup for DAW use.AMD Ryzen 3900X 12 core CPU, no overclocking.The 100% peak shows only on one high performance cores/threads in Logic.Now comes the meat and potatoes of this thread: how Cubase works. Maybe that should be changed to solve this issue. Force enable does improve that first notes when an instrument kicks in sound which also is an issue I only have with Synchron libraries.īy the way I have 4096 samples preload and 4 steaming and loading threads in the settings. I played also with the Synchron player settings Force enable all slots or Force disable all slots. You always have to run a piece till all instruments have played a few notes to eliminate the clicks. ![]() After one playback this does not occur anymore.ĭorico works perfectly with the keyswitches but also has some clicks when a VSL Synchron instrument kicks in. As in Logic there is an audio performance peak when a VSL instrument kicks in which causes some clicks. So you have to remove them from the track to make them work. ![]() Cubase, with its usual illogic, none intuitive way of working ignores the articulation keyswitch midi notes when you have the official VSL expression maps linked to the tracks. the flute at a buffer size of 128 uses about 90% of the CPU (!). Thanks in advance and greetings from SwitzerlandĮdit for clarification: Playing one single note (!) of e.g. I changed nothing regarding the hardware, my system has the following specs:ĪMD Ryzen 7 3700X 8-Core Processor 3.60 GHzįocusrite Scarlett 2i4 2gen interface (48k 256 Latency, since 128 is simply unplayable at the moment)Īny ideas what could cause this behavior? As much as I would like the transition to iLok, this situation is not so great. So far, everything is running fine except one rather important thing: the CPU-usage is skyrocketing through the roof even when playing only one single voice (for example when playing the new "Hello" instrument, that nice flute). During the weekend I made the switch iLok, redownloaded all my librarys, deleted all prior versions of the Synchron Player (Piano and the normal one) and installed everything again.
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